Available for work

I'm LuluFur

Applied AI Engineer • Automation Builder • LLM & Agent Tooling • Full-Stack Developer

About Me ↗ Say hello 👋

About Me

AI changed how I build software. Watching LLMs go from chat toys to legitimate engineering primitives is what pulled me in; I now spend most of my time on applied AI and automation: wiring agents into real workflows, designing orchestration patterns for multi-step tasks, and turning brittle manual processes into reliable pipelines.

I care about the unglamorous parts; prompt ergonomics, tool design, evaluation loops, and the plumbing that makes an agent actually useful instead of just impressive. I came up as a game developer, and you can still find that work in the Games section below, but the heart of what I build today is AI tooling that gets out of the user's way.

AI & Automation Projects

Open-source work you can dig into right now, plus my live GitHub activity; the private and client projects live further down the page.

📊 GitHub Activity

Games & Side Projects

I cut my teeth as a game developer before pivoting to AI & automation. These projects still hold up as a portfolio of gameplay programming, UI work, and rapid prototyping; click any to see the breakdown.

⚡ Made in One Day; Rapid Prototypes

A collection of rapid prototypes and game mechanics built in a single day with p5.js.

JavaScript HTML+CSS p5.js v1.4.0

Snake Made in 1 Day

A classic Snake game implementation with a twist, all made in one day.

Controls & Mechanics

  • Start: Press Enter
  • Move: Use Arrow Keys
  • Screen Wrapping: If you hit the edge of the screen, you'll reappear on the opposite side instead of crashing!
View Code
Made for PC ❌⭕ Play Full Screen
p5.js Game Logic

Tic-Tac-Toe

A classic implementation of Tic-Tac-Toe built in a single day. Challenge a friend or play against yourself!

Controls

  • Play: Click any empty cell to place your mark.
View Code

More Coming Soon

I'm constantly working on new one-day challenges. Check back later!

Private & Client Work

A selection of in-progress and private projects. Source isn't public, so these are descriptions rather than links; happy to walk through any of them on request.

AI Automation Suite Private

A self-built toolkit for orchestrating LLM-driven workflows: a TypeScript control UI on top of a shell-based runner that chains agents, tools, and scripts to automate end-to-end tasks.

TypeScript Shell LLM Agents
Private; ask for a demo

Agent Orchestration Paradigm Research

A framework exploring patterns for coordinating multiple LLM agents on complex multi-step problems; task routing, role specialization, shared memory, and result synthesis.

Multi-Agent Orchestration LLM Tooling
Private; research

AI Chat Companion Mod Private

A Python AI chat companion mod with persistent personality and contextual memory, built for interactive game and community use; focus on natural turn-taking and low-latency responses.

Python Memory Chat AI
Private

AI-Generated CV & Brand Sites Clients

A growing set of one-off TypeScript sites built for clients, exploring LLMs as the authoring layer for personalized portfolio and brand pages; content, layout, and copy generated from a single brief.

TypeScript LLM Authoring Web
Private; client work

Charity Work

Design and web work for Level Up Gosport, a Hampshire charity supporting young adults; and the Bricksy LEGO project that grew out of it.

Most importantly – to the young people of Level Up Gosport, especially Lewis Whitham who designed the Bricksy Trail logo – whose creativity and enthusiasm have inspired this work. The Bricksy Trail, acknowledgements

My Programs, Languages, and Tools

🕹️ Game Engines

Roblox Studio

Highly Skilled

My favourite game engine; it's simple, easy to use, and can deploy games in a click.

GameMaker

Highly Skilled

A fast way for me to prototype and ship polished 2D gameplay quickly.

Unreal Engine

Intermediate

Great for high-end visuals and complex systems; I use it for blueprint-heavy gameplay and rapid iteration.

Unity

Expert

My go-to engine for structured gameplay code, UI work, and quick iteration on mechanics.

Godot

Learning

I'm learning Godot for its lightweight workflow and clean node-based scene structure.

💬 Languages

JavaScript

Highly Skilled

My favourite web dev language; I've built mock websites for real companies/charities and simple web-games with it.

Lua/Luau

Highly Skilled

My favourite programming language; its ease of use for Roblox development and elegant readable syntax makes it enjoyable to program mechanics or systems.

C#

Expert

My main language for Unity gameplay features and tooling, with clean OOP and reusable systems.

C++

Intermediate

I use C++ when I need performance, engine-level control, and robust gameplay systems.

Python

Intermediate

I use Python for automation, quick tooling, and solving problems fast with readable scripts.

HTML

Intermediate

I focus on clean semantic structure and accessible layouts for real-world UI.

CSS

Learning

Actively improving my CSS to build responsive, polished UI with Flexbox/Grid and tasteful motion.

🔧 Tools

Visual Studio

Intermediate

Great for debugging and deep dives when I'm working in C# and bigger projects.

VS Code

Highly Skilled

My daily editor for fast iteration; extensions, shortcuts, and a workflow I've tuned over time.

p5.js

Intermediate

My favourite way to prototype web sketches and interactive ideas quickly.

Matter.js

Intermediate

A physics engine I use for web-based gameplay experiments and simulations.

Blender

Intermediate

My main tool for modelling and asset creation; quick blockouts through to final props.

Git/Perforce

Intermediate

Essential for clean version control, collaboration, and keeping projects stable as they grow.

Let's Connect!

I'm always open to discussing new opportunities and collaborations. Feel free to reach out on any of these platforms!

✉️ lulufurdev@gmail.com ⭐ GitHub @LuluFur