GameMaker GML

Slime Slasher

Action-Combat Prototype

Combat Focus
Solo Team Size
Prototype Status

Summary

Slime Slasher is a GameMaker prototype about making melee combat feel good; animation timing, hit pauses, and particle bursts.

I experimented with enemy attack cues and arena layouts to make fights feel fair but still challenging. Every hit, dodge, and movement had to feel right before anything else got added.

Main Points

  • Combat feel: Hit pauses, screen shake, particles.
  • Fair fights: Enemies signal attacks before they strike.
  • Visuals: Effects change colour with weapon upgrades.

How It Works

Responsive Controls

Dodging has tight timing windows but forgiving movement, so it feels skilled without being frustrating.

Weapon Effects

Trails and particles change colour with each weapon upgrade, so progress is visible at a glance.

Enemy Design

Enemies wind up visibly before attacking, so you always get a chance to react.

Screenshots

Combat Screenshot