Notes & Shower Thoughts

Essays on building software with AI, game development, and agent orchestration — usually starting from something that occurred to me at an inconvenient moment.

14 June 2026 · ~7 min read

Walls vs. Trees

Why prompting an AI at the big-picture level builds flat, unbounded "walls" — and how a tree's hierarchy gives the AI a stopping condition and the human the sight to guide it. Tests are leaves, pruning is rollback granularity, and a wall has no shade.

Read →
← Back to AI Work