GameMaker GML

Turret Defence

A Tower Defence Built for Quick Experiments

Systems Focus
Solo Team Size
Prototype Status

Summary

Turret Defence is a follow-up to my earlier tower-defence projects, focused on how the game feels to play.

Swappable turrets, simple wave scripting, and quick UI feedback meant I could change the balance and test it straight away. The goal was a setup where new turret types and enemy waves could be tried out in minutes rather than hours.

Main Points

  • Swappable turrets: Change stats and firing modes quickly.
  • Live tuning: Damage and economy stats visible while playing.
  • Effects: Each damage type looks distinct.

How It Works

Swappable Turrets

Turret stats and firing modes can be changed quickly, which leaves room for different strategies.

Live Tuning

An in-game panel shows damage output, pathing, and spending while you play, so balancing doesn't need guesswork.

Effects

Each damage type has its own look, so you can still read what's happening when the screen gets busy.

Screenshots

Gameplay Screenshot